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1995-07-14
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Bywater Software
Release Notice
Space Flight Simulator
version 1.01
(Source Code)
------------------
Bywater Software is pleased to announce the public availability
of its Space Flight Simulator in its first complete release,
version 1.01. This software is copyright (c) 1991, Ted A.
Campbell, and is released under the terms of an agreement specified
in the file "sfs.ro" and in all source code file headers.
Description: The Space Flight Simulator offers a graphics-based,
real-time, animated simulation of orbital flight.
Users can develop simulations by specifying a complete
range of orbital parameters, and can develop simulations
for all of the planets of the solar system and for some
other celestial bodies. A particularly full map is
given of the earth, which can be viewed as it would
appear from the orbiting spacecraft, as a ground-track
map, or as a "distant perspective" in which the earth
(or another orbital focus) and the orbital track can
be seen together.
Implementation: Current implementations of the Space Flight Simulator
for which source code is included are the following:
(a) IBM PC and compatibles, utilizing the Microsoft
QuickC compiler and requiring Hercules, EGA, or
VGA graphics; (b) the AT&T Unix PC with a primary
implementation for the TAM subsystem, and a rather
poorer implementation for the MGR windowing system;
(c) Unix-based computers utilizing the X Windows
system, version 11 (tested on DecStation 2100 and
3100).
Further Code: Compilation of this code requires the Bywater
graphical User Interface (ui), which is not included
in this archive.
Documentation: Complete documentation for this program is in the
file "sfs.ro", which is in a format compatible
with the "ro" text formatter (also available). Chapter
four contains complete instructions for compiling
the program, shorter instructions (for existing
implementations) follow this notice.
Communications: Bywater Software
P. O. Box 4023
Duke Station
Durham, NC 27707
USA
email: tcamp@hercules.acpub.duke.edu
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Quick Build Instructions for Existing Implementations:
(a) Build the User Interface (ui) using the build scripts
supplied with it. This will create an include directory
for header files and a lib directory for object modules
of the User Interface.
(b) Change to the directory where SFS sourcecode is located:
Unix: cd sfs/sfs
MSDOS: cd sfs\sfs
(c) Execute the build script for SFS:
Unix: sh buildsfs.sh
MSDOS: buildsfs
On Unix systems, the user will be prompted for a number
corresponding to the particular system to be implemented.
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